Ann McDonald had no idea her 17-year-old son
was driving prostitutes to "work" and brokering drug deals. She
never would have guessed he laughed while beating hookers to death
or breaking into homes late at night. Then again, he never left
the family's living room.
McDonald's son is playing the 2004 best-selling video game, Grand
Theft Auto: San Andreas. Game sales, statistics and reports from
Valley students indicate he's one of thousands of Valley minors
now playing the 17-and-older, M-rated game to pass the hot summer
days. With sales approaching $2 billion, more than 35 million copies
of Grand Theft Auto have sold worldwide.
Like many parents, McDonald knew the game was controversial, but
she says she simply couldn't have imagined the things the game encourages
her son to do.
It's Just a Game
Eighteen-year-old Devin Moore had never been to jail when an Alabama
police officer arrested the Grand Theft Auto game-addict on real-life
auto theft charges. After entering the police station Moore wrestled
a .40 caliber Glock pistol away from an officer and shot him twice.
He killed another officer and a 911 dispatcher, shooting each in
the head on his way to the police cruiser that he drove away in.
"Life is like a video game. Everybody's got to die sometime," Moore
said after his second arrest. Now the families of the slain officers
are suing the game maker and distributors, claiming Moore acted
out an exact Grand Theft Auto scenario with fatal precision.
The case is one of a growing number in which lawyers say violent
games actually train teens to be more efficient killing machines
more likely to pull the trigger. Game makers say the teen shooters
are simply blaming these games for their personal choices.
"All the violent games are harmful," says Thompson, the attorney
representing the slain officers' families. "Vice City and other
Grand Theft Auto games are particularly pernicious because they're
sociopath. You're killing innocent people."
Thompson has been battling video game makers since 1997. He tells
The Times he can link similar games to teen shootings across the
nation: Columbine, Jonesborough and Paducah.
"But for the shooting technique Michael Carneal learned in Doom
he wouldn't have been able to kill so many people so efficiently,"
Thompson says of the Paducah school shooting. He adds that authorities
found about 15 first-person-shooter games at the home of the German
student who mowed down 18 students and teachers in the deadliest
school shooting to date.
Video Games don't kill people. People kill people.
In his Tucson home, 51-year-old Vince Desiderio stands in a bathrobe,
boxers and slippers, preparing hamburgers in the kitchen of his
mountainside home. "Guys like Thompson are corporate ambulance chasers.
Why doesn't he spend his time on something worthwhile?" Desiderio
says.
"Jack Thompson sent Desiderio an email saying it was his personal
crusade to put us out of business," adds Steve Wik, 39. Desiderio
and Wik are the core of Running With Scissors, the Tucson-based
company that produces the game series Postal, a PC game known for
its brutality. New Zealand and at least 13 other countries have
outlawed the game.
Postal players choose a variety of weapons to decapitate and denigrate
whomever they choose. "I thought the gasoline was going to be everyone's
favorite weapon," Desiderio says of the ability to light people
on fire.
"But out of 100 emails about weapons, 94 were about the shovel,"
he adds of the garden shovel used to strike or decapitate opponents
and bystanders. The most recent Postal upgrade lets players urinate
as well, on corpses, fires, whatever they choose.
Today, Postal's lead designers and co-founders have gathered at
Desiderio's home to discuss a proposal for Postal the movie. They'd
like to see a movie, but the filmmaker would have to agree not to
tone down the violence. They also have some thoughts about Postal3,
their next version of the game, the first to run on Xbox.
"Legally I'm guessing we can't put [attorney Jack] Thompson in Postal
3 by name, but oh yeah, there's going to be somebody in there who
plays that role," Wik says of the anti-gaming lawyer.
"To me it's really offensive to see somebody go on to talk shows
and hold up pictures of dead kids and say, 'video games are causing
the death of kids.' Video games aren't causing the death of kids.
People who are killing kids are causing the death of kids."
Impressionable Minds
But what if violent games decrease a teenager's inhibition to kill,
asks Thompson. "This is why the military uses virtual-reality killing
simulators to break down soldiers' inhibition to kill," he says.
Thompson points to real-life violence and a recent Harvard medical
study as proof that minors who play violent video games can pose
a danger to society.
"The neurobiology coming out of Harvard and Indiana University shows
that kids literally process these games in a different part of the
brain," he says. "Adults process video games in the frontal brain,
where there is a distinction between reality and fiction, but teens
process games in the mid-brain where there is less distinction between
reality and fiction."
Desiderio and other game makers say studies, like the most recent
findings from Harvard, can be twisted to say just about anything.
They add that millions of law-abiding citizens are playing violent
games. In a group that size, statistically some will be criminals,
but the games, they say, are not necessarily causing the crimes.
"It's like, well at Columbine those kids played Doom," Wik says.
"Well, lots of people played Doom. Millions of people played Doom,
and we're not seeing a Columbine everyday."
But Thompson says crimes where teenagers mimic or copycat actions
from a game prove the causation. He cites a scenario where law enforcement
officials named Grand Theft Auto 3 as the cause when two boys began
shooting cars and killed one pedestrian. He cites the Columbine
killers, who reportedly modified their version of Doom to display
the faces of classmates. He cites a poll that found teen boys who
play Grand Theft Auto were twice as likely to be involved in acts
of violence.
"Short-sighted," Wik says of such deductions that video games alone
are the cause for such crimes. "There's so many reasons: environment,
chemicals in their brain. We're just the easiest factor to blame."
Legislating Civility
Even if violent games cannot be proven to trigger real-life violence,
many parents may not be aware of just how realistic video corruption
has become. Gone are the days of Pac Man and Pong. In the PC game
Singles2: Triple Trouble, gamers coax high-definition animated humans
into realistic, graphic sexual encounters. It was the recent release
of JFK Unleashed, which puts the player in the shoes of John F.
Kennedy's assassin, that prompted an Illinois law banning minors
from violent video games.
Like many parents, Valley mother Ann McDonald assumed state or federal
law limited her 17-year-old son's access to M-rated games like Grand
Theft Auto. In reality, the game rating system is only a recommendation
from game manufacturers.
"There are laws about selling to minors in some states, but Arizona's
not one of them," says John Correia, manager of a Valley GameCraze
video game retail store. Correia says his store policy restricts
minors from buying M-rated games. "That's not real common though.
Typically when I turn someone away they'll go over to Wal-Mart and
buy it," he adds.
Correia says he can name at least four stores he says would likely
sell M-rated games, including Playboy Mansion, to minors as young
as 13. Now available for Playstation2, Playboy Mansion puts gamers
in the pajamas of Hugh Heffner. The gamer builds the Playboy empire,
complete with topless models, close-up photo shoots, parties and
a photo gallery of actual Playboy covers.
Illinois is now the only state restricting the sale of M-rated violent
and sexually explicit games. California is considering a similar
bill, but some legislators fear what happened in Washington state,
where a similar law was declared unconstitutional after a suit from
game makers.
"I always consider that stuff censorship," game designer Wik says.
"I think their hearts are in the right place, but when you legislate
that kind of thing you begin censorship."
Thompson says laws applying to minors cannot be labeled censorship.
"The first amendment does not protect the right of adults to sell
harmful material to other people's children," he adds. "This society,
for literally hundreds of years has identified minors as a protected
class of individuals. You can't buy tobacco when you're 10, can't
buy booze, can't buy firearms until you're 21."
Even Mike Jaret of Running With Scissors thinks an age-limit for
some games is a good idea. "There are definitely some kids who shouldn't
be playing some games," Jaret says, but he adds that criminalizing
a retailer who sells to a minor is taking it too far.
Digital Parenting
"Our parents are very aware," Saguaro High School senior Glen Coolidge
says of Grand Theft Auto, one of his favorite games. "My dad came
in the first day I bought the game. I was like 'dad, this is something
that I do for fun. It keeps me out of trouble.' He understands."
Coolidge and friend Greg Halle, both 17, are clean-cut and soft-spoken.
They've both been playing Grand Theft Auto since they were 14, their
freshman year. "I think the game is more the thrill of something
that you can't actually do, something you would never do," Coolidge
says.
He adds that blaming video games for violence is just another way
for teenagers to pass the blame for their own choices. "I don't
think it's anything that makes you think, 'Oh, I'm gonna go steal
a cop car, or I'm gonna go shoot some person on the street.'"
"Yeah, it's a warped view of reality," Halle adds. Coolidge and
Halle estimate between 95 and 100 percent of high school males they
know play Grand Theft Auto or games like it. "It's not like those
are the only games we play. We play sports games, all of that. But
basically that's what attracts most high school guys," Coolidge
adds.
Marilyn Halle knew Grand Theft Auto was violent, but she had no
idea her son could kill hookers in the game. "I can't believe what
goes on today. I'm fairly liberal, but I still can't believe what
passes for entertainment."
Still, Hawke isn't terribly worried about her 17-year-old son. "You
know, all the kids play it. And he certainly doesn't exhibit any
violent tendencies, so I don't worry about him. But I can see how
it might affect some kids," Hawke says. She adds that even in his
younger years her son never needed parental permission to buy or
rent any video games in the Valley.
The crew at Running With Scissors says this is the way it should
be-no laws, just parents deciding which games are suitable. "Some
people are thinking that the government needs to take care of parenting,"
Wik says. "But there's ratings on the box. The rating tells you
what's in the game. You have to decide what's right for you and
what's right for your kids."
But Thompson says some parents are completely unaware of the games.
"What if one of our kids gets in the way of a more violent or aggressive
kid? What about the parents whose children are killed, what are
those parents supposed to do?"
Thompson says even the entertainment media are aware of the connection
between virtual violence and real violence. "Any parents know kids
are sponges. You fill a kid's head and heart and soul with corrosive
material, and you get that. Spending hours a day killing people
in a virtual setting is going to have consequences."
Thompson adds that adults have the right to play whatever games
they want. But he'd like legislators to limit minors from violent
games. And he won't rest until legislators and game-makers start
taking him seriously.
Tonight will be another late night of paperwork for Jack Thompson.
Tonight lawyers, corporate executives and legislators will exchange
accusations and throw millions of dollars into lobbyists, lawsuits
and research.
As they do, a Valley eighth-grader sits in front of big screen TV.
He's in the ultra-realistic world of San Andreas. He enters a crack
house where he's been assigned to beat the crack dealers with a
baseball bat. A prostitute can be seen in the background, performing
an explicit sex act.
Moments later, the player steals a pimp's car and is delivering
prostitutes to "tricks." He'll get a cut of their pay. The player
can change channels on the cars' radio, now playing an ad for The
Glory Hole Theme Park, "where strangers become friends. Open every
day till 3a.m."
This was the best-selling video game of 2004.
What do you think? Should there be more strict laws preventing the
manufacture and sale of excessively violent and explicit video games?
Let us know by calling our Sound Off line at 480-391-6519.
For legal reasons, the names of sources under the age of 18 have
been changed in this story.
www.killology.org
www.leavegamesalone.com
www.mediafamily.org
www.runningwithscissors.com